Tuesday, April 21, 2015

Stay On Target... Stay On Target

F3 Visual Effects at FSU - Week 8


So here I am... eight weeks in, three days left... and I sit here at 11pm in the lab with my two remaining classmates, discussing the qualities of various kinds of pasta.  I've clearly switched off my targeting computer.

There are only three days left for us to complete visual effects on our third student films, woohoo!  It's a really exciting feeling and I can't wait to see how all of the films turn out.  Overall, this entire process has been an amazingly remunerative experience.  That said, I also am super ready to move on to the sound and color editing of my F3 so I can see it all come together and beyond stoked to move into thesis development this summer.  I love building Legos.  Love it.  But I'm at a point now where I'm just gluing the pieces together on this lego set and I'm ready to start a new one from scratch.

The F3 visual effects cycle, though filled to the top with fun and value, has began to feel like a road with no end.  But now I can see the light at the end of the tunnel - I just need to stay on target and be more focused than ever these next three days to get all of my work done quickly and to an exceptional level so that Christian's movie can be the best it can be.

Next week, I plan on posting a final review blog post where I will deep end on everything I went through and took out of this process.  Until then, I've got to go - Vader's come from behind, Han is nowhere in sight, and I've switched off my targeting computer.  Now, I just have to trust in the Force.

Wednesday, April 15, 2015

Looking Behind

F3 Visual Effects at FSU - Week 7


Thorin: Where did you go, if I may ask?
Gandalf: To look ahead.
Thorin: What brought you back?
Gandalf: Looking behind.
As I write these weekly posts, I have been making efforts to try as best I can to stick to content related to visual effects and my problem solving process when it comes to the new challenges that each week brings.  But this week I want to dig into my headspace a little, if for no other reason to clear my head by writing what's inside of it down.

As with anything in life, an important and critical skill set to have is to be able to stay focused and work clearly despite what difficulties you might be going through.  (Bringing this point up in a sentence is simply my way of justifying this blog post ;) )  I've been feeling a little discouraged and drained lately.  I'm not sure why and there's no clear emotion or cause for me point at.  But between some difficult situations involving other students, the monotony of the lab, some things going on back home, and the constant struggle of becoming a better artist I've just felt a little down lately.

One thing I think I've pinpointed is that in my more recent work, I am missing some of the raw joy of creativity that I used to feel.  I was just scrubbing through the first "real" short film I made in high school, called "PCRT211", and was missing how much fun I had making it.  It was just me and a camera, a couple friends for actors, and an iMac with Final Cut.  Similarly I was thinking back on weekends where I would spend literally hours upon hours on Video Copilot doing Andrew Kramer's tutorials and beginning to craft my own aesthetic.  It was a blast, and purely raw creative expression.

This school has conditioned me to question and question and question every creative decision I make.  And for the most part, I think that is a GREAT thing, because it makes my work BETTER.  But, I am also coming to realize that it's really important to look back and remember where I came from and why I'm doing this in the first place, and sometimes just putting pencil to paper (or mouse to photoshop document) and starting to freeform something - anything - is super important.  This might be one reason I love playing music.  I am not a serious aspiring music professional like I am a serious aspiring filmmaker, so when I sit down to jam on my guitar or piano or drums, I am not really thinking about anything - I'm just playing.  I don't ever consciously decide to hit the third, the fifth, or the seventh.  It just happens.  And if it sounds awesome it sounds awesome and if it doesn't it doesn't. And if it doesn't I keep playing and having fun until it does.

So I am going to be working hard over the next few weeks and definitely into the summer to create things for fun.  To remember why I want to be an artist and to find the great spiritual joy that comes deep inside from creating things I really enjoy.  There's a lot more to that than just lighting a shot to a visually pleasing aesthetic or simulating a dust blast competently or compositing a spaceship scene.

What's strange is that right now in this very moment I know more about filmmaking than I ever have in my entire life - and yet I'm trying to find the inner voice I had in high school when I made "PCRT211".  What's really ironic is that I believe the very fact that I recognize that is part of what makes me today a better filmmaker than I was then.

I'll finish off the post with some stills from "PCRT211", based on the short story "The Pedestrian" by Ray Bradbury.  Unfortunately, this film was taken offline by the Bradbury estate for copyright infringement.










Tuesday, April 7, 2015

Render Me This, Batman PART 2!

F3 Visual Effects at FSU - Week 6



I love my title pun, "Render Me This, Batman," but I quickly became upset that I used it last week because this week the title is SOOO much more fitting.  So, I just decided to use it again and stick a part 2 after it, just like Hollywood nowadays, right?

Last week I spent most of my time lighting and comping for the animated show "Yeti In Paradise, and that inevitably results in rendering.  My renders on that show took a while to complete, but weren't particularly difficult or time consuming to set up, especially considering I was only able to render on two computers.

This week I am working on the animated show "Live Tree Or Die", and our renders are substantially more complicated and taking much longer per frame.  So... I am currently rendering on nine computers.  Nine!

I understand that professionally I will be rendering on render farms that are set up, maintained, and run by a highly specialized and talented IT crew, but for now at FSU we have to manually set up each render - which all things considered really isn't that bad.  The fact we have more than one 32-core machines to render on alone is amazing.  We have a second computer lab at the end of the hall called the DA Suite, and I decided to take it over.  After faculty worked out a spreadsheet for all of the producers to use so that we could allocate computers for each film to render on, this week I was able to come away with nine.  Like I said, each computer's render had to be manually set up as opposed to the more standard system of shipping the scene off to a farm, and to set up the same render on nine machines meant piping the scene through the server and then copying the whole project file to nine separate machines.  Then I had to manually test the the file paths and set up frame ranges on each computer.  All together it took me about two hours running hectically back and forth between two labs to set this up.  What I ended up with was something that would make Lucious Fox proud:


A sea of computers all quietly chugging away in the DA Suite, each using 31 of the 32 available cores to process :,)
Tears of joy.

Now let's hope we didn't miss something in our test renders.....